Game Balancing & Patches (June 8, 2025)

Important Update:

  • We've implemented some crucial adjustments to balance the class boosts that were initially introduced at the server's launch. Our aim was to address these sooner, but other pressing issues took priority earlier in the week. We recognize that these boosts were particularly beneficial during what has been a challenging week.

General Game Patches:

  • Coal & Coke: Coal piles now work with washery-grade coke.

  • Performance Improvements:

    • Windmill rotors and sails: Disabled (cause lag).

    • Butterflies: Turned off (cause lag).

  • Monster Spawns: Drifters, Bowtorns, and Shivers can no longer spawn on loose stones.

  • Drop Rates: Dry grass drop rate increased with taller grass.

  • New Item Acceptance: Pit kilns now accept washery-grade coke and rot peat.

  • Water Travel: Boats have increased speed.

  • Bow Crafting: Custom recipes added for bows.

  • Compost Changes:

    • Composter is now the primary way to get rot.

    • The in-game display (GUI) for composting is incorrect, but items will rot at the correct speed.

  • Fish: Increased spawn rate.

  • Stack Sizes Increased:

    • Raw daub: 600

    • Wildcraft boards: 320

  • Boat Crafting: Only Wildcraft boats can now be made in the crafting grid.

Class-Specific Adjustments:

Below are changes to specific classes, including new "Class Lock" items (meaning only that class can make them) and changes to item output (Master vs. Apprentice):

Alchemist

  • Class Lock: Alchemy

  • Bombs: Master: 16 output, Apprentice: 12 output

  • Blasting Powder: Master: 12 output, Apprentice: 8 output

  • Looters: Base recipes fixed.

  • Disabled Abilities: Recall, Stability, Scent Mask Strong.

Blackguard

  • Class Lock: Blackguard Additions

Blacksmith

  • Class Lock: Foundry, Braziers, Better Crates (2 output)

  • Washery Grade Coke: Master: 24 output, Apprentice: 16 output

  • Copper Roof: Master: 1 plate = 2 roof blocks, Apprentice: 2 plates = 2 roof blocks

  • Metal Blocks: Master: 2 plates = 1 block, Apprentice: 4 plates = 1 block

Carpenter

  • Class Lock: Composter

  • Rotors (Mechanical, Technical, Millwright): Master: 2 output

  • Boards: Master: 24 output, Apprentice: 18 output

  • Removed: Wood roofing boosts.

Clockmaker

  • Class Lock: Teleportation Runes

  • Chutes, Hoppers, Archimedes Screw: Master: 3 output, Apprentice: 2 output

Commoner

  • Various changes back to standard (vanilla) outputs.

Cook

  • Class Lock: Cauldrons, Metal Pots

  • Rot Peat: Master: 2 output, Apprentice: 1 output

Farmer

  • Class Lock: Scarecrow

  • Daub: Master: 24 output, Apprentice: 18 output

  • Sod Roofing: Master: 8 output, Apprentice: 6 output

  • Organic Waste 

    • (Grass/Thatch): Master: 4 output, Apprentice: 3 output

    • Hay Bale: Master: 8 output, Apprentice: 6 output

    • Aged Hay Bale: Master: 16 output, Apprentice: 12 output

    • Hay Bed: Master: 24 output, Apprentice: 18 output

  • Removed: Thatch roof recipe as base boost to dry grass.

Herbalist

  • Class Lock: Alchemy (healing bases), Langstroth Hives, Poultices (better)

  • Langstroth Empty Frames: Master: 2 output, Apprentice: 1 output

  • Langstroth Liners: Master: 4 output, Apprentice: 2 output

  • Flower Seeds: Master: 4 output, Apprentice: 2 output

Hunter

  • Class Lock: Capture Animal Cages, Long Bow and Recurve Bow

  • Coil of Rope: Master: 4 output, Apprentice: 2 output

Lumberjack

  • Support Beams: Master: 9 output, Apprentice: 6 output

  • Firewood: Master: 8 output, Apprentice: 6 output

  • Parchment: Master: 4 output, Apprentice: 2 output

  • Sticks: Master: 16 output, Apprentice: 8 output

Malefactor

  • Class Lock: Better Slings, Tree Seed Trail Mix (8 output)

  • Pitch Glue: Master: 4 output, Apprentice: 2 output

Miner

  • Mortar: Master: 32 output, Apprentice: 16 output

  • Slate Roofing: Master: 8 output, Apprentice: 4 output

  • Stone Tiles (Rough): Master: Slab 16, Block 32 output; Apprentice: Slab 12, Block 24 output

  • Polished Rock: Master: 4 output, Apprentice: 2 output

  • Diamond Pattern: Master: 4 output, Apprentice: 2 output

  • Mixed Drystone Block: Master: 4 output, Apprentice: 2 output

  • Drystone Fence: Master: 4 output, Apprentice: 2 output

  • Fanned Pattern: Master: 8 output, Apprentice: 4 output

  • Cobblestone Blocks, Stairs, Slabs: Master: 8 output, Apprentice: 4 output

  • Ashlar Blocks: Master: 32 output, Apprentice: 24 output

  • Removed: Increased drystone output.

Potter

  • Class Lock: Clay Casting Mold

  • Mudbrick: Master: 8 output, Apprentice: 6 output

  • Plaster: Master: 4 output, Apprentice: 2 output

  • Refractory Bricks (Tiers 1, 2, 3): Master: 4 output, Apprentice: 2 output

  • Raw Bricks (Colored Clay/Clayworks): Master: 4 output, Apprentice: 2 output

  • Raw Bricks (Vanilla): Master: 4 output, Apprentice: 2 output

  • Porcelain: Master: 54 output

  • Malachite Clay: Master: 16 output

  • Frit: Master: 16 output, Apprentice: 8 output

  • Shingles: Master: 24 output, Apprentice: 16 output

  • Recipe Changes: Many crafting recipes changed. Shingles now have a grid recipe for Potters.

Tailor

  • Class Lock: Clothier Trait (for crafting clothing)

  • Sails: Master: 8 output, Apprentice: 6 output

  • Linen: Master: 2 twine = 1 linen sheet, Apprentice: 3 twine = 1 linen sheet

  • Twine: Master: 2 fiber = 1 linen sheet, Apprentice: 3 twine = 1 linen sheet

  • Sewing Kits: Master: 2 output, Apprentice: 1 output

Zealguard

  • Class Lock: Forlorn Additions