Town Hall 05/11/25
Spark notes of the town hall
Video Game trivia
Launch Date: Friday, May 30th at 3:00 PM (our established launch time).
Current Development: World settings for the permanent server are currently being tested and finalized. Ice age recipes, settings, progression, and goals are being developed. Classes are being adapted to our server.
Call for Builder Assistance: We require help with initial building to help us get ready for launch.
Build spreadsheet: Excel document of what needs to be built, sign up or build many of the same thing and it will be used.
Completed builds:
Elk Stables
Historic street shops
Museum
Limestone Quarry
Please let us know what builds to transport!
Museum
Historic shops
Elk Stables
Limestone Quarry
Classes facilitate player interactions, traits enhance outputs, and certain recipes are restricted to specific traits. We will need to upload the functional classes ourselves to implement. the desired adjustments. To change a class there will be an item to use, allowing players to change classes without waiting on staff.
Base classes *
Alchemist
Full access to alchemy mod recipes higher than basic recipes (no healing)
Blacksmith
Metal roofing, crafting all metal blocks: riveted, solid, corroded.
Corroded metal blocks take rusty gears to become corroded.
Blackguard*
Cook
Repair cleaver and knives, increased crock= 8 servings,
Clockmaker*
Chutes, windmill parts, teleportation runes
Carpenter
more boards, increased wood shingles, better recipes for windmill parts, scaffolding, pulverizer
Commoner *
Farmer
Green fingered
Better recipes for Terra preta, soil boosters,
Healer
Healing alchemy recipes, better bandages and poultices
Potter
Increased recipes for bricks and regular shingle blocks, refractory bricks, tiles (bricklayers)
Lumberjack
Increased firewood and sticks
Miner
Mason
Better recipes for mortar, ashler blocks, stone tiles (bricklayers)
Squire
Tailor*
Sailwright
Better recipes for basic sails and sails for millwright
Malefactor*
Hunter*
Working on adding the link to recipes to classes on the selection and in handbook.
Balancing classes
Things to balance out
Terra preta
Shingles
Full blocks
Slabs
Stairs
Wildcraft
roofing are not working
Copper
Takes a lot of metal
Daub recipes
Suggested
Better arrows for hunter or increase output
Increase loot drops for malefactor
Capture balls for hunter
Quiver for hunter- belt
Try to balance base classes
Hunter animal focus, meat recipe for long lasting food (jerky)
Malefactor loot/ruin focus, better pitch glue recipe, cattail recipe
Big pot for cook, recipe for it too
Farmer sod/thatch roof, increased grass drop
Carpenter bamboo roof
Sneak peak at some mods